Please note that this is just my information file that I was taking notes in while I was playing the game through again. It _will_ be organized better and rewritten but I didn't want to leave people hanging while I figure out the best way to present all this information. If reading this in notepad please turn on the word wrap of this will be very unreadable. For your convienience I'm adding a short list to show what order I have things written in. First set is the 56 main events that must be completed in order to finish the game. After that is the list of the 81 Optional Events that can be done in the game. About halfway down is the complete (I hope) list of items in the game. I'll expand some of the found locations a bit later. At the very bottom of the faq is the list of the locations of Life Pots, Magic Flowers, Aquatic Plants ------------------------------ Must do Events ------------------------- 1) Find Tabby! -find: From start of Game -finish: End of Game -AP for finishing: None -Notes: As with the first Tomba your first Event is your last Event 2) Go to the Burning House! -find: Right after intro sequence -finish: Talk to Kainen At burning house -Notes: Just go to Burning House 3) Pour the Water In! -find: When you grab the bucket off the line -finish: When you fill the bucket with water -Notes: Bucket starts off a pink item 4) Save the Crab! -find: When you talk to Kainen in Fisherman town outside burning house. -finish: Give Kainen two Water Buckets -AP for finishing: 2000 -Note: Kainen gives you your first Gold Crab after saving it. 5) Wind It Up! -find: Pick up Star-shaped Cog on fishnet. -finish: Give cog to Ark -AP for finishing:5000 -Notes: 6) The Crab Basket! -find: Ark tells you about this after bridge is raised -finish: Grab crab basket from Flying Pig -AP for finishing:2000 -Notes: 7) Collect the Golden Crabs! -find: After you pick up Crab Basket -finish: Get three more Gold Crabs -AP for finishing: 2000 -Notes: 8) Win's Windmill! -find: After you pick up three golden crabs in waterfall area. -finish: Give all three crabs to Win -AP for finishing: 10000 -Note: You get Red key from Kainen after finishing this. 9) Cools Off and Disappears! -find: Talk to man at start of Pipe Area -finish: When you freeze the first of the Cappers -AP for finishing: 2000 10) Remove all the Cappers! -find: When you freeze the first of the Cappers -finish: Freeze and remove all ## Cappers that are blocking pipes. -AP for finishing: 5000 11) Pull and Open! -find: Either approach town entrance or pull one one of two chains -finish: Pull both chains to open door. -AP for finishing: 5000 12) Bury it in the Sand! -find: After looking at dirtball in Tabby's House -finish: Use wheelbarrow to put # loads of sand into hole. -AP for finishing: 2000 13) Let's Go to Tabby's House! -find: Enter coal-mining town -finish:Enter Tabby's House -AP for finishing: 2000 14) Wash the Strange Lump! -find: Enter Tabby's house and go look at dirtball. -finish: Fill hole with sand and bring dirtball to be washed. -AP for finishing: 2000 15) Look for the Hammer! -find: Right after washing the lump. -finish: Get hammer from Trolley Stop -AP for finishing: 2000 16) Blast the Rock! -find: Right after getting hammer from Trolley Stop -finish: Use the bombs to destroy rock near Gran. -AP for finishing: 5000 17) Get Bombs! -find: Go to rock without Bombs -finish: Use hammer at the building in the Pipe Area to get the bombs inside. -AP for finishing: 2000 18) Deliver to Gran! -find: After saving Gran you pick up the rails he dropped. -finish: Give rails back to Gran -AP for finishing: 10000 19) Capture Evil Flame Pig! -find: After Gran fixes trolley rails you get the Red Pig Bag. -finish: Capture red pig from the forest area. -AP for finishing: 100000 20) Bring the Big Sack! -find: Talk to Santa in the house -finish: Get the Sack from the ledge and return it to him -AP for finishing: 2000 21) Melt the Giant Ice! -find: Try to go to Giant Ice block -finish: Hit Ice Block with Fire Hammer -AP for finishing: 2000 22) Let's Take the Lift! -find: Enter lift area and get told about tired Kujara's and the peach -finish: Enter life after giving Peach to Kujara -AP for finishing: 5000 23) Kujara's Favorite! -find: Uncover peach from snow covering it. -finish: Get peach from above. -AP for finishing: 2000 24) The Hidden Diary! -find: Push crate in the house with Santa or Talk to Traveler without Diary. -finish: Give diary to Green Traveler. -AP for finishing: 5000 -Note: You get the Green key for doing this. 25) Static Explosion! -find: Talk to Pham at top of Kujara Summit. -finish: Bring Pham three Kujara. -AP for finishing: 10000 26) Raise the Ladder! -find: Talk to man next to ladder. -finish: Bring him the hexagon gear. -AP for finishing: 2000 27) Capture Evil Ice Pig! -find: Pham gives you the Ice Pig Bag after Static Explosion -finish: Capture the Ice Pig from behind the waterfall in the Water Temple. -AP for finishing: 100000 28) Put in the Spirit's Eye! -find: Cool and toss the first spirit. -finish: Cool and toss two more spirits -AP for finishing: 2000 29) Kill the Guards! -find: After all three spirits are captured a ghost appears at the far side. -finish: Hammer the ghost's tounge -AP for finishing: 5000 30) Take the Grapple! -find: When you pound the first of the posts in Laughing Crying forest. -finish: Pound all three posts and open the Blue Chest that is revealed. -AP for finishing: 5000 31) More Blue for the Picture! -find: Grab the blue fruit out of the air. -finish: Give the blue fruit to the artist. -AP for finishing: 2000 32) Device Guards the Treasure! -find: Step on one end of See-Saw in the Deep Forest until it locks. -finish: Bring all see-saws in Deep Forest to the down position. Symbol in the middle will have half circle with the dot at top. -AP for finishing: 5000 33) Use Rock Crabs for Blanace! -find: Either talk to man in hut or grab Rock Crab from Deep Forest. -finish: Bring man in hut the Rock Crab. -AP for finishing: 10000 34) Capture Evil Ghost Pig! -find: Get Ghost Pig bag from Evil Pig Book in Deep Forest. -finish: Capture the Ghost Pig from underneath the pipes in Pipe Area. -AP for finishing: 100000 35) Use Pig Suit to Talk! -find: Talk to woman in start of the Circus Town. -finish: 2000 -AP for finishing: 36) Use the Seesaw! -find: Talk to pig standing in entrance. -finish: Roll the ball on the see-saw and hit it with the hammer. -AP for finishing: 2000 37) Let's See the Clown Circus! -find: Talk to Pig standing next to kid in Pig Suit. -finish: Help clown regain confidence. -AP for finishing: 2000 38) Let's Help the Clown! -find: Talk to circus clown after starting Let's See the Clown Circus. -finish: Catch clown on the Pillow. -AP for finishing: 2000 39) Lift the Lid on the Well! -find: Talk to Pig Tribe man in Pavillion. -finish: Lead Flying Paon over to the well. -AP for finishing: 2000 40) A Pig Tribe Clown Statue! -find: Talk to Pig Tribe man in Pavillion. -finish: Bring Pig Tribe man the Carpenter Book. -AP for finishing: 10000 41) Capture Evil Earth Pig! -find: After breaking the Statue you get the Earth Pig Bag -finish: Find the Earth pig in Ranch Area and capture him. -AP for finishing: 100000 42) A Mermaid in a Water Tank! -find: After opening the water gate talk to the mermaid in the tank. -finish: Bring the Crystal to the man who shapes Crystal -AP for finishing: 5000 43) Crystal Panel blocks a Hole! -find: Bring Crystal to the Artisan -finish: Put the Panel on the hole in the Mermaid's Tank -AP for finishing: 2000 44) Open the Water Gate -find: Talk to man standing next to water gate. -finish: Bring man the Round Cog. -AP for finishing: 2000 45) The Broken-Up Mermaid Harp! -find: Talk to mermaid from tank. -finish: Gather all parts of the harp and give to mermaid. -AP for finishing: 2000 46) Sink the White Platform! -find: Talk to man standing on red chest in Water Temple. -finish: Hit the switch directly above to sink the platforms. -AP for finishing: 2000 47) Wake Up the Giant Fish! -find: Work your way to the top of the Water Temple. -finish: Give full Mermaid's Harp to the mermaid. -AP for finishing: 5000 48) Find Another Reflector! -find: Wake the big fish and enter the temple. After talking to the man and breaking open the egg you get this. -finish: Bring him the second Mystery Reflector. -AP for finishing: 10000 49) Capture Evil Water Pig! -find: Grab the Evil Water Pig Bag from inside the temple. -finish: Capture the Evil Water Pig from above the waterfall area in Waterfall of the Heavens. -AP for finishing: 100000 50) Look for the Last Evil Pig! -find: Capture all five evil pigs. -finish: Talk to Kainen in the ...??? room in Pipe Area. -AP for finishing: 5000 51) The Evil Flame Pig Plate! -find: Touch the Evil Flame pig plate in the room with the Evil Pig Door -finish: Use flame magic next to the plate. -AP for finishing: No Points 52) The Evil Ice Pig Plate! -find: Look in Ranch Summit where the Rare Squid was found. -finish: Break with Ice Magic -AP for finishing: No points! 53) The Evil Ghost Pig Plate! -find: Look on ledge in Laughing Crying Forest -finish: Break with Ghost magic -AP for finishing: No points! 54) The Evil Earth Pig Plate! -find: Look near entrance to Circus Town. -finish: Break with Earth Magic -AP for finishing: No points! 55) The Evil Water Pig Plate! -find: On ledge where White Key was found in Water Temple -finish: Break with Water Magic -AP for finishing: No points! 56) Capture the Last Evil Pig! -find: After you get the Last Evil Pig Bag from Kainen. -finish: Capture Last Evil Pig. -AP for finishing: ----------------------------- Optional Events ------------------------- 1) A Red Treasuer Chest -found: Attempt to open a red chest -AP for finding: 1000 -finish: Open red chest with key -AP for finsihing: (find out!) 2) Adventurer's Chest -found: Attempt to open an Adventurer's Chest -AP for finding: 2000 -finish: Open Adventurer's Chest -AP for finishing: 5000 3) Adventurer's Clue -found: Open Adventurer's Chest -AP for finding: 2000 -finish: Open all five Adventurer's Chests -AP for finishing: 20000 4) Golden Tower -find: Place first Pig Nose Panel -AP for finding: 5000 -finish: Place all five Pig Nose Panels -AP for finishing: 10000 5) Chick from an Egg -find: Knock egg off middle of See-saw in Town of the Fisherman -AP for finding: 2000 -finish: Get both Chicks from Eggs -AP for finishing: 3000 -Note: Color of Chick depends on color of top of the barrel-like end when egg rolls in. 6) Where is the Bird's Nest? -find: Get first chick from post at end of see-saw -AP for finding: 2000 -finish: Put both Chicks in Nest -AP for finishing: 5000 7) Feed the Chicks -find: Get chick food from red chest in Pipe area -AP for finding: 2000 ?(double-check) -finish: Give food to chicks back in Fisherman town. -AP for finishing: 10000 8) With the Nishiki Bird -find: Talk to the mouse in the Mouse Temple in Water Temple -AP for finding: (verify) -finish: Become mini and climb the tree in the beginning. Must have put both chicks up there and fed them. -AP for finishing: 10000 (verify) 9) Other Side of the Waterfall -find: Stand on top of windmill in Waterfall of the Heavens -AP for finding: 5000 -finish: Go behind waterfall in Water Temple -AP for finishing: 10000 10) The Stuck Fishhook Line -find: Talk to fisherman at very bottom of Waterfall of the Heavens -AP for finding: 1000 -finish: Jump on float up on top of the building -AP for finishing: 2000 -Note: You get Bird Clothes for finishing this. 11) Lost and Found -find: Flip all barrel-like platforms in Fisherman town to same color on top. -AP for finding: 20000 -finish: Get golden fishhook from moat and give to fisherman on bottom platform. -AP for finishing: 5000 -Note: As long as all barrel platforms are set to same color the see-saws and platforms move on their own. Get Mermaid Scale when finished. 12) Closed Clamshell -find: Look in clamshell in Water Temple. -AP for finding: 3000 -finish: Bring Mermaid's Scale to Clamshell to open it. -AP for finishing: 20000 13) The Tiny Mouse's House -find: First time you attempt to enter mouse door -AP for finding: 2000 -finish: Enter mouse door while Mini Tomba -AP for finishing: 10000 14) Tiny Mouse's Berry Nuts -find: Talk to mouse in Tiny Mouse's House in Fisherman's Town -AP for finding: 2000 -finish: Gather 100 nuts in the amount of time you have. -AP for finishing: 20000 15) Annoying Mushroom -find: Finish the Berry Nuts race. -AP for finding: 1000 -finish: Give the spoon to the mouse. -AP for finishing: 10000 16) Berry Huts Harvest -find: Finish Annoying Mushroom -AP for finding: 1000 -finish: Collect 200 nuts. -AP for finishing: 100000 17) Let's Make a Pot! -find: Break the pot in the mans house in Coal-Mining Town. -AP for finding: 3000 -finish: Get a pot from the potter and give it to the guy. -AP for finishing: 10000 -Note: After you break the pot you get the Clay Spatula. After you give him the pot you get 1/2 the courage song. 18) Lost Clay Spatula! -find: Talk to man at the very end of the Tool Shed. -AP for finding: 2000 -finish: Give clay spatula to the potter. -AP for finishing: 5000 19) Get Clay from the Mud -find: After you give clay spatula to the potter. -AP for finding: 2000 -finish: Wash mudballs until you find clay then return. -AP for finishing: 10000 20) What's Inside the Mud? -find: Get either Mudball Surprise from Pipe Area -AP for finding: (double-check) -finish: Put in washing machine -AP for finishing: 10000 21) The Fuel that Burns Well -find: Talk to person standing next to machine in Coal-mining town. -AP for finding: 2000 -finish: Get Power Coal and give to Coal-loading guy. -AP for finishing: 10000 22) Let's Make Dried Fish -find: Read sign closest to Cook -AP for finding: 2000 -finish: Make a dried fish in Fisherman's town. Talk to Ark to find out how. -AP for finishing: 20000 23) Cooking with Tomba! -find: Pick up Big Piece of Meat from Cook in Coal-mining town. Or Read sign next to door near cook. -AP for finding: 2000 -finish: Cook steak in Burning Machine. -AP for finishing: 10000 24) The Best Hash Potatoes! -find: Read middle sign near Cook. -AP for finding: 2000 -finish: Boil a potato at the Hot Water Pump. -AP for finishing: 10000 25) The Cook's Special Menu -find: Talk to Cook in Coal-mining town. -AP for finding: 2000 -finish: Give cook Steak, Dried Fish or Baked Potato -AP for finishing: 10000 26) Trolley Ticket -find: Talk to bandaged man in Tool Shed (probably after fixing the Rails) -AP for finding: 1000 -finish: Show Trolley Ticket to man in Trolley Shed. -AP for finishing: 2000 27) Quick! The Trolley! -find: After getting Trolley Ticket start the Trolley Race. -AP for finding: 3000 -finish: Finish Trolley race! (Easier said than done!) -AP for finishing: 20000 -Note: Get another bucket for finishing! 28) Make a Light Alloy! -find: After getting either Lightomite or Hardonium from Mudball Surprise -AP for finding: (find out) -finish: Purify Lightomite and Hardonium and put in combining chamber. -AP for finishing: 20000 29) Turbo Trolley -find: Finish First Trolley Race. -AP for finding: 1000 -finish: Finish race in under 1:10 -AP for finishing: 100000 30) The Laughing Door -find: Attempt to open a laughing door when not laughing -AP for finding: 2000 -finish: Open a door when laughing -AP for finishing: 5000 31) The Crying Door -find: Try to enter a crying door while not crying. -AP for finding: 2000 -finish: Enter a crying door while crying. -AP for finishing: 5000 32) Strange Fruit -find: Talk to man in crying door in Laughing Crying forest -AP for finding: 2000 (verify) -finish: Find Mystery Mushroom in Crying Door in Ranch Summit -AP for finishing: 10000 (verify) 33) Normal Fruit -find: Talk to other man in Crying door in Laughing Crying forest. -AP for finding: 2000 -finish: Go through laughing door above Trolley Entrance. White key needed. -AP for finishing: 10000 34) Where's My Son? -find: Talk to bandaged man in the house near the entrance to Coal-mining town. -AP for finding: 2000 -finish: Find son in Circus Town, give him the Getwell herb and return. -AP for finishing: 10000 35) Getwell Plant Heals Wounds -find: Talk to man underneath Circus Town. -AP for finding: 2000 (verify) -finish: Give plant to person in Circus Town. -AP for finishing: 10000 36) I'm Thirsty! -find: Talk to traveler inside big building at start of Pipe Area. -AP for finding: (double-check) -finish: Give traveler water bucket. -AP for finishing: (double-check) -Note: Traveler disappears when you open the Courage Tower 37) Oil-Smeared Traveler -find: Talk to Oil-Smeared Traveler in Kujara Summit. -AP for finding: 3000 -finish: Give him a Steak Sandwich. -AP for finishing: 10000 38) Laughing Traveler -find: Talk to laughing traveler inside Laughing door in Laughing Crying forest. -AP for finding: 3000 -finish: Give Laughing Traveler a Hash Potato Sandwich -AP for finishing: 10000 39) Invisible Traveler -find: Talk to Invisible Traveler in Circus Town. -AP for finding: 3000 -finish: Give Traveler a Dried Fish Sandwich. -AP for finishing: 10000 40) Starving Traveler -find: Talk to Starving Traveler. -AP for finding: 5000 -finish: Feed Traveler a Lunch Box. -AP for finishing: 3000 41) Forgotten Rucksack -find: Feed Starving Traveler -AP for finding: None? -finish: Get Rucksack from ledge in Ranch Area and give to Traveler -AP for finishing: 20000 42) Mythical Tower of Courage -find: On small ledge in Pipe Area. Use Spell of Courage to make door appear. -AP for finding: 10000 -finish: Use full Spell of Courage to make door open. -AP for finishing: 100000 43) Mythical Tower of Strength -find: On ledge near Kokka birds in Kujara Ranch. Use Spell of Strength to make door appear. -AP for finding: 10000 -finish: Use full Spell of Strength to make door open. -AP for finishing: 100000 44) Mythical Tower of Wisdom -find: Use Spell of Wisdom on ledge in Deep Forest -AP for finding: 10000 -finish: Use full Spell of Wisdom to make door open. -AP for finishing: 100000 45) Sea Anemone's Burning Dregs -find: Toss an enemy into a Sea Anemone in the Pipe Area -AP for finding: 5000 -finish: Use the Ice Boomerang on the flaming Anemone to get the Sea Anemone's Hot Dregs. -AP for finishing: 10000 46) Sea Anemone's Ice -find: On Kujara Ranch throw an enemy in the Sea Anemone when it's inhaling. -AP for finding: 5000 -finish: Melt ice with Fire Hammer to get Sea Anemone's Icy Dregs. -AP for finishing: 10000 47) Witch's Concoction -find: Give Witch Mizuno one of the Anemone Dregs -AP for finding: 5000 -finish: Give her the other one of the same type. -AP for finishing: 20000 48) Starving Charles -find: After getting hammer he's found in the house on the very side of the coal-mining town. -AP for finding: (find out) -finish: Give him the Baked Banana -AP for finishing: 5000 -Note: Charles gives you a 1/2 pot of life in return. 49) Itchy Charles -find: Find Charles in the Tool Shed on Kujara Summit after Starving Charles. -AP for finding: 3000 -finish: Give charles the Itching Salve -AP for finishing: 5000 -Note: Charles gives you a 1/2 pot of life in return. 50) Wormy Charles -find: After finishing Itchy Charles look in the room below the Ghost sticker in The Deep Forest -AP for finding: 5000 -finish: Lead potato bug down to bottom and ride him into the room with Charles. -AP for finishing: 10000 51) Potato Bug Eats Leaves -find: Touch potato bug at top of see-saws in Deep Forest -AP for finding: 5000 -finish: Guide him all the way down to the bottom. -AP for finishing: 20000 52) Snow Filefly Nest -find: Land on Snow Firefly nest -AP for finding: 5000 -finish: Open nest and collect all 5 Snow Fireflies -AP for finishing: 10000 53) Collect Snow Fireflies -find: Collect first snow Firefly -AP for finding: 2000 -finish: Collect all 19 snow Fireflies. 11 found loose, 5 from nest, three from Hide and go seek. Give them all to the collector in Donglin Forest. -AP for finishing: 20000 54) Too Dark to See! -find: Walk into the dark room in Water Temple. -AP for finding: (find out) -finish: Bring a Snow Firefly Box to the room. -AP for finishing: 20000 55) Holy Tree -find: Look at tree turned to snow in Kujara Ranch. -AP for finding: 3000 -finish: Dump a Holy Water Bucket on the tree. -AP for finishing: 20000 56) Fatigue-Curing Spa -find: Talk to Kainen in the Spa. -AP for finding: 2000 -finish: Use a Hot Water Bucket on the Spa. -AP for finishing: 10000 57) A Rare Collection -find: Talk to collector in Kujara Summit. -AP for finding: 2000 -finish: Give him four aquatic rare animals. Rare fish, Rare crab, Rare Squid and Rare Shrimp -AP for finishing: 20000 58) Taboo Fruit -find: Finish rare collection -AP for finding: 5000 -finish: Get in Taboo State and go to the Holy Tree. Fly across, drop down the hole and enter the building. -AP for finishing: 20000 59) The Ultimate Sculpture -find: Push Eternal Ice into Sculptor's place -AP for finding: 2000 (verify) -finish: Leave area and come back when it's done. -AP for finishing: 10000 60) Holy Pedestal -find: Step on Holy Pedestal in Water Temple. -AP for finding: 2000 -finish: Put the statue on the Holy Pedestal -AP for finishing: 20000 61) Ready Or Not! Here I Come! -find: Talk to girls in Kujara Summit. -AP for finding: 2000 -finish: Find all three girls in Kujara Ranch. (Go down slide to find one, one is on a ledge near Kokka bird, Grab a red kokka bird out of the air and jump towards the hole in the wall and toss it in to get third). -AP for finishing: 10000 62) Who's the Liar? -find: Talk to girls after beating Ready or Not! Here I Come! -AP for finding: 3000 -finish: Answer all three questions. (First round is basic game question. Second round is where they say each one either lies or doesn't. Third round they toss around gems and then say which ones they have.) -AP for finishing: 10000 63) Escaped Kujara -find: After capturing Ice Pig talk to Phan. -AP for finding: 2000 -finish: Find all three Kujara and return to Phan. -AP for finishing: 10000 64) Kujara Washing Shed -find: Try to enter the locked Washing Shed -AP for finding: 2000 -finish: Enter shed after lady unlocks it. -AP for finishing: 5000 65) Wash the Kujara -find: Talk to person in Kujara washing shed. -AP for finding: 2000 -finish: Wash three sets of Kujara -AP for finishing: 20000 66) The Washing Machine Fuse -find: Get fuse from Tool Shed on Kujara Summit -AP for finding: 2000 (3000?) -finish: Give to person in Kujara Washing Shed when old fuse burns out. -AP for finishing: 10000 67) A Kujara Washing Expert -find: Wash three sets of Kujara and give the large fuse -AP for finding: 1000 -finish: Wash seven more sets (Level 10) -AP for finishing: 100000 68) Ghost Sticker -find: Try to enter a ghost stick when visible. -AP for finding: 2000 (verify!) -finish: Enter a ghost sticker when invisible. -AP for finishing: 10000 69) Baron Turned to Stone -find: Look at Baron at start of Laughing Crying forest. -AP for finding: 3000 -finish: Pour Holy Water on Baron's Statue -AP for finishing: 20000 70) Switch with Donglin -find: Enter Laughing door in Laughing Crying Forest -AP for finding: 2000 -finish: Push left switch over and step on it. -AP for finishing: 5000 -Note: This flips a few of the platforms over. 71) Secret of the Aquatic Plant -find: Break an Aquatic plant or Talk to mermaid in water plant. -AP for finding: 3000 -finish: Break all of the water plants and return to mermaid. -AP for finishing: 20000 72) Unmoving Blessed Priest -find: Talk to pig next to fountain in Circus Town. -AP for finding: 3000 -finish: Use water on all the Magic Flowers in the game. -AP for finishing: 20000 73) Collect Ice Candy -find: Talk to person in the Ice Candy hut in Circus Town. -AP for finding: 2000 -finish: Collect 30 Ice Candy and return. -AP for finishing: 10000 74) Ball to the Pigs -find: Get Pig Ball from man after giving him 30 Ice Candy. -AP for finding: 2000 -finish: Find and capture Tiny Flame Pig, Tiny Flying Pig, Tiny Water Pig, Tiny Ghost Pig and Tiny Ice Pig and give them all to man. -AP for finishing: 20000 75) Tiny Tomba/Mini Tomba -find: Talk to man next to cog set. -AP for finding: 2000 -finish: Bring him other three cogs. -AP for finishing: 10000 76) Nishiki Bird Servants -find: Bring the Nishiki birds to the Water Temple. -AP for finding: 3000 -finish: Find the correct mouse. Both Birds red: Red mouse. - In mouse hole near exit of Ranch Area. Both Birds Blue: Blue Mouse - In mouse hole in Circus Town One red and one Blue: White Mouse - Above door out of Deep Forest -AP for finishing: 10000 (Is this right?) 77) Precious Ring -find: Talk to man in Coal-mining Town after capturing Flame pig -AP for finding: 1000 -finish: Get precious ring from under the pipes. -AP for finishing: 5000 78) A large Flower Seed -find: Talk to dwarf in the hut in Ranch Area after restoring Tomba! data. Only appears if you've brought flower seeds to the child dwarf in first Tomba! (unverified) -AP for finding: 5000 -finish: Bring flower seed to Circus Village and give to person next to flower box. Bring that flower to the child dwarf. -AP for finishing: 20000 79) Invisible Mirror -find: Talk to Witch Mizuno after restoring old data. (Unconfirmed) -AP for finding: (???) -finish: Bring mirror to Witch Mizuno. -AP for finishing: 20000 80) Yan of the Hidden Village -find: Not possible -AP for finding: None -finish: Just enter the laughing door in Circus Town and talk to the odd spot on the wall. -AP for finishing: 20000 81) 100-Year-Old Man -find: After restoring Tomba data look in Sad door in water temple. -AP for finding: 5000 -finish: Bring 100-year-old man his Amulet -AP for finishing: 20000 ------------------------------ Items List ------------------------- *G* -Note: Light clothes that let Tomba glide through the air. -Found: Given to you by fisherman from Waterfall area when you free his line. *G* -Note: A spiked iron ball on a long rope. -Found: Starting Weapon *G* -Note: A weapon that attacks and returns to Tomba. -Found: On raised bridge in Fisherman Town. *G* -Note: A Blackjack and Grapple combined as one. -Found: At top of Tower of Wisdom. *G* -Note: A robe that contains the magic of the Evil Earth Pig. -Found: Recieved after capturing the Earth Pig. *G* -Note: A robe that contains the magic of the Evil Flame Pig. -Found: Recieved after capturing the Flame Pig. *G* -Note: A robe that contains the magic of the Evil Ice Pig. -Found: Recieved after capturing the Ice Pig. *G* -Note: A robe that contains the magic of the Evil Ghost Pig. -Found: Recieved after capturing the Ghost Pig. *G* -Note: A robe that contains the magic of the Evil Water Pig. -Found: Recieved after capturing the Water Pig. *G* -Note: Wearing these increases Tomba's speed. -Found: Red chest in Win's Windmill. *G* -Note: A hammer with burning flames. -Found: Santa gives you this when you return his Big Sack. *G* -Note: A weapon made of Glacier Ice that attacks and returns to Tomba. -Found: At top of Tower of Courage. *G* -Note: Used for sticking in places. Can hang from it. -Found: In a blue treasure chest in Laughing Crying Forest. *G* -Note: Initial pair of pants. -Found: Starting Pants *G* -Note: Used to hit an enemy or an object. -Found: In Trolley Stop after washing off the dirtball from Tabby's house. *G* -Note: A cold weapon made from ice used to freeze the enemy. -Found: In Pipe Area raise one of the first chains. *G* -Note: A ball-shaped bullet that only affects pigs. -Found: Recieved after giving man in Circus Town thirty Ice Candy. *G* -Note: A suit that allows Tomba to speak Pig Language. -Found: In closet in the Circus Warehouse. *G* -Note: Clothing that gives Tomba the abilities of a Flying Squirrel. -Found: In green treasure chest next to the green traveler in Kujara Ranch. *G* -Note: A suit that allows Tomba to swim. -Found: Mermaid from in tank gives this to you when you free her. *G* -Note: A hammer that burns it's enemies with it's large flames. -Found: At top of Tower of Strength *G* -Note: Wearing these make Tomba run very fast. -Found: In a red treasure chest in Laughing Crying forest. Need grapple to get to. *R* -Note: A fish that's hard to find. -Found: Hanging on line next to see-saw in Fisherman Town -Use: Give to Rare Collector *R* -Note: Blue chick hatched from an egg. -Found: Knock egg on see-saw in Fisherman town into the blue end of the see-saw. -Use: Put in bird's nest in FIsherman Town. *R* -Note: Red chick hatched from an egg. -Found: Knock egg on see-saw in Fisherman town into red end of the see-saw. -Use: Put in bird's nest in FIsherman Town. *R+B* Is red item until you fill it. -Note: Used to Carry Water -Found: On line in Fisherman town, Given after both Trolley runs -Use: Equip and get water in it. *B* -Note: You can use the water in the bucket. -Found: Bucket is turned into this when normal water is put in it. -Use: Thirsty man, parched flowers, put out fire *R* -Note: A cog shaped like a star. -Found: Found on net in Fisherman town -Use: Talk to Ark in Fisherman town and he will raise the bridge with it. *R* -Note: A crab belonging to Win. -Found: One given to you by Kainen, other three found at Waterfall of the Heavens -Use: In windmill shed you give them to Win. *B* -Note: Used to fly wherever Tomba has been before. -Found: All over world in chests and in open. One is given after you give water to each flower. -Use: Use almost any time to warp to another spot. *B* -Note: A fresh fish. -Found: On raised bridge, in water in Fisherman Town -Use: Hang on fish-drying net in Fisherman town to turn into Dried Fish after Ark explains it. Look at sign near Cook in Coal-mining town to start. *R* -Note: Used to catch crabs. -Found: Hit Flying Pig across from bridge in Fisherman Town then retrieve from platform. -Use: Is automatically held until you have all of the golden crabs. *R* -Note: A mysterious panel with images of pig noses. -Found: In adventurer's chests -Use: In water temple place in pig nose shaped holes. Five of them open the golden tower. *R* -Note: A metallic spoon. -Found: Between Aquatic Plants in Waterfall of the Heavens -Use: In Tiny Mouse hole in Fisherman town after finishing first berry run. Mouse uses it as a shovel. *R* -Note: Protects Tomba from drowning in water. -Found: Given by fisherman in waterfall area after you give him his Gold fishhook back. -Use: One of the best early items this allows you to take no damage from going in water however it still puts you back on land. Don't have to equip to use. *R* -Note: A golden fishook? (Get real note!) -Found: In waterway in waterfall area. Must start see-saws working on their own to drain water. -Use: Give to fisherman in waterfall area. Get Mermaid Scale in trade. *R* -Note: Used to unlock Red Treasure Chests. -Found: Kainen gives you this after finishing Win's Windmill (#9) -Use: Just jump on a red chest! *R* -Note: Food that makes chicks grow large. -Found: Use steam jet to get to red chest in Pipe Area. -Use: Go back to tree with chicks in Fisherman area *B* -Note: Fruit for a monkey. -Found: On far chain in Pipe Area -Use: Turn into baken banana in !! *B* -Note: Clump of mud with something inside. -Found: One is found on end of chain in Pipe Area, other is up high where you use a steam jet after pounding the button next to the jet. -Use: Put in washing machine to turn into Hardium or ??? *B* -Note: A large mound of solid mud. -Found: In pipe area lower platform into mud and raise back up. -Use: Put in washing machine to get random item. Will get clay once. Fruit is most common, then jewel then lunch box. Magic wings are also possible. *B* -Note: Restores 4 Vitality points. -Found: In many chests and sometimes in the open. -Use: Use just about any time to restore health. Can be given to Starving Traveler. *R* -Note: Used to blow things up. -Found: Use hammer to pound switch at building in Pipe Area. -Use: Walk over to the rock to use them automatically. *R* -Note: Needed to repair the town's trolley. -Found: At hot water pool after Gran drops them. -Use: Give to Gran up by his house. *R* -Note: For capturing the Evil Flame Pig when his gate appears. -Found: Gran gives this to you when you help him fix the trolley rails. -Use: Track down the Flame pig in the forest area to capture him. *B* -Note: Lightomite mixed with impurities. -Found: Mudball surprise on platform raised from the mud in Pipe Area. -Use: Get from mudball and put in supercharged burning machine to make *B* -Note: Hardonium mixed with impurities. -Found: Mudball surprise on platform only reachable by the steam jet after you pound the switch. -Use: Get from mudball and put in supercharged burning machine to make *R* -Note: Coal that burns particularly well. -Found: Red chest on falling platform right at start of Pipe Area. -Use: Give to coal-shoveler in Coal-mining town to heat up main furnace. *R* -Note: A Baked Banana (get real note) -Found: Cook Banana in burning machine in Coal-Mining town. -Use: Give to Starving Charles. *B* -Note: Nearly pure Hardonium. -Found: Put Low-Purity Hardonium in burning machine after giving Power Coal to coal shoveler. -Use: Put in combining machine with Hi-Purity Lightomite to make Light Alloy *B* -Note: Nearly pure Lightomite. -Found: Put Low-Purity Lightomite in burning machine after giving Power Coal to coal shoveler. -Use: Put in combining machine with Hi-Purity Hardonium to make Light Alloy *B* -Note: Used for hot water. -Found: In Pipe Area hit switch near hot water with hammer can collect water in bucket. -Use: Use on wilted flowers and on the Fatigue Curing Spa. For fun give it to the Thirsty Man. *R* -Note: A tool for making pots from clay. -Found: Inside the pot in the house at the far end of the Tool Shed in Coal-mining town. -Use: Give to the potter who lost his spatula right next door. *R* -Note: Used to ride the trolley. -Found: Man in tool shed in Coal-mining town gives you this. (After the rails are fixed????) -Use: Allows you to ride the trolley from the Pipe Area. *R* -Note: Used to make fine pottery. -Found: Wash mudballs found in Pipe area until you find this. -Use: Give to potter in Coal-mining town after you give him the spatula. *R* -Note: Pot made by master potter. -Found: Master potter in coal-mining town gives this to you after you get him his spatula and clay. -Use: Give to man who's pot you broke. <1/2-Spell of Courage> *B* -Note: Half of the Spell of Courage. -Found: After Let's Make a Pot and Where's My Son? -Use: First half makes door appear in Pipe Area. Once you have both halves it becomes Spell of Courage. *B* -Note: The spell that opens the door to the Tower of Courage. -Found: After you get both halves of Spell of Courage. -Use: On small ledge in Pipe area. Will show door and open it. *B* -Note: Makes a good Steak Sandwich. -Found: Right next to Cook in Coal-mining town. -Use: Put in burning machine to make into Big Steak. *B* -Note: A well-done steak. -Found: Put Big Piece of Meat in Burning Machine. -Use: Give to Cook to get Steak Sandwich. *B* -Note: Cures oily smear. -Found: Give Big Steak to Cook. -Use: Removes Oil from either Tomba or Oil-Smeared Traveler. *B* -Note: A yummy, dried fish. -Found: Hang small fish on fish drying net like Ark says. Leave area and return to collect. -Use: Give to chef to make Dried Fish Sandwich. *B* -Note: Cures invisibility. -Found: Give dried fish to Cook. -Use: Use to cure invisibility on either Tomba or Invisible Traveler. -Note: A raw potato. -Found: Three found in red chest in Kujara Ranch. On on top of hill near Lift and Ghost Sticker. -Use: Set on ground near Hot Water Pipe in Pipe Area and hit switch to make it into a Baked Potato. *R* -Note: A green-colored traveler's diary. -Found: In house with Santa push crate out of the way to get it from red chest. -Use: Give to Green Traveler found wandering the Kujara ranch. *R* -Note: Used to unlock Green Treasure Chests -Found: Give Traveler's Diary to Traveler in Kujara Ranch. -Use: Just jump on a Green Chest. *R* -Note: Deliecious peach from Kujara. -Found: Uncover from snow and grab in Kujara Ranch. -Use: Give to man in Lift shed to use lift. *R* -Note: A mysterious, shining white firefly. -Found: 12 are found while walking in snow and grass in Kujara Ranch and Donglin Forest. Five are found in firefly nest and three are given by the Hide and Go seek Girls. -Use: Give to man in Upper Donglin Forest. *R* -Note: A big bag filled with toys. -Found: Under snow on Kujara Ranch. -Use: Give to Santa in house and get Fire Hammer. *B* -Note: Restores half of Tomba's Magic power. -Found: In various treasure chests. -Use: Usable any time Tomba doesn't have 100% magic. *R* -Note: A translucent clump found inside a Kokka Egg. -Found: In Kokka egg in Kujara Ranch -Use: Give to man in Water Temple to get Water Pig bag. *B* -Note: What's left over after a sea anemone freezes. -Found: Toss an enemy in a Sea Anemone and unthaw with Fire Hammer. -Use: Give two to Mizuno the Witch to get Cold Powder *B* -Note: What's left over after a sea anemone burns. -Found: Toss an enemy in a Sea Anemone and freeze with Icy Boomerang. -Use: Give two to Mizuno the Witch to get Hot Powder *R* -Note: A gear wheel with six teeth. -Found: Encased in ice on Kujara Summit. -Use: Give to man next to ladder on Kujara Summit. *R* -Note: A fuse used at Kujara Ranch. -Found: In tool shed on Kujara Summit. -Use: After old fuse wears out give to person washing Kujara. *B* -Note: cures itching. -Found: Encased in ice in area after ladder in Kujara Summit. -Use: Give to an Itchy Charles. *R* -Note: For capturing the Evil Ice Pig when his gate appears. -Found: Phan gives this to you after you find him three Kujara. -Use: Track down the Ice pig in the Water Temple to capture him. *B* -Note: A boiled potato. -Found: Set a potato under the Hot Water spigot and hit the switch twice. -Use: Give to cook to get Hash Potato Sandwich *B* -Note: Cures Laughing and Crying. -Found: Give Boiled Potato to Cook. -Use: Cure either your laughing or crying or the Laughing Traveler *R* -Note: Restores all Magic power. -Found: Various Chests in game. -Use: Useable when Tomba has under 100% magic. *R* -Note: A badge that induces lying. -Found: Girls in Kujara Summit give it to you to play Detective. (Who's the Liar) -Use: Give to the Girl who is lying. <1/2-Spell of Strength> *B* -Note: Half of the Spell of Strength. -Found: After Who's the Liar and Closed Clamshell -Use: Half makes door appear in Kujara Ranch. Once you have both halves it becomes Spell of Strength. *B* -Note: The spell that opens the door to the Tower of Strength. -Found: After you get both halves of Spell of Strength. -Use: On ledge near red Kokka birds on Kujara Ranch. Will show door and open it. *B* -Note: Cures oily smear and never runs out. -Found: After washing three loads of Kujara it's given to you. -Use: Use at any time to cure the oily smear. Never runs out. *R* -Note: Deep blue fruit. -Found: Hanging in mid-air in The Forest Entrance -Use: Give to artist in return for the blue key. *R* -Note: Used to unlock Blue treasure chests. -Found: Give the Blue Fruit to the artist. -Use: Just jump on a blue chest! *B* -Note: Can fly straight to Donglin Forest any number of times. -Found: After you Kill the Guards in Donglin. -Use: Takes you back to the exact area where you killed the guard. *R* -Note: A box used to cover up bright things. -Found: Through Ghost sticker next to Firefly Collector. -Use: When you've given collector 19 fireflies he needs this box to keep them in. You use it to light up a room in the Water Temple. *R* -Note: Protects against flame damage. -Found: Give two Anemone's Hot Dregs to Witch Mizuno. -Use: Protects from flame damage. I assume this means running into flames and Oily Smear damage? Not much flame left when you get to this point. Fire pig damage still hurts you. *R* -Note: Protects against cold damage. -Found: Give two Anemone's Icy Dregs to Witch Mizuno. -Use: Protects from cold damage. What's still cold here? Can't get until you capture Ice Pig. *R* -Note: Controls Tomba's emotions. -Found: Through Crying door in Ranch Summit. -Use: Changes your state from Normal->Laughing->Crying. Use Normal Fruit to change back to normal. *B* -Note: Restores 15 Vitality points. -Found: In treasure chests. -Use: Usable when Tomba is damaged. *R* -Note: A shrimp that's hard to find. -Found: In Laughing Crying Forest there's a mushroom near bottom right hand side. Hit the mushroom with a hammer and sometimes Rare Shrimp jumps from water. If wearing the right clothes you can land on it and collect it. -Use: Give to Rare Collector in Ranch Summit. *B* -Note: Can fly straight to Coal Mining Town any number of times. -Found: In Blue Chest surrounded by posts you can push down with the hammer. -Use: Takes you right back to the posts area in Coal Mining Town. *R* -Note: A box that can hold up to 20 Snow Fireflies. -Found: Give Light Cutting Box to Firefly Collector when he has 20 fireflies. -Use: In Water Temple you'll walk in a dark room. *B* -Note: Use to become visible. -Found: Through ghost sticker in The Deep Forest. -Use: Use when invisible to turn back. Infinite uses. *R* -Note: For capturing the Evil Ghost Pig when his gate appears. -Found: Given to you by Kainen after you find the Evil Pig Book. -Use: Track down the Ghost pig in the Pipe Area to capture him. *R* -Note: A gear wheel with three teeth. -Found: Finish Use the Seesaw in Circus Town. -Use: Give to the pig who chased the bird around. He unfolds the bridge. *R* -Note: (Get note!) -Found: Hanging outside door in Circus Town. -Use: In warehouse examine the closet. *R* -Note: The Flying Paon's favorite thing. Can be carried on your back. -Found: After talking to the Pig Tribe in Circus Town. -Use: Talk to man next to flying Paon to use it to lead him to the well. *R* -Note: Book with detailed descriptions of the Pig Tribe's secret arts. -Found: After you lift the lid on the well in Circus town. -Use: Give book to the Pig Tribe. *R* -Note: For capturing the Evil Earth Pig when his gate appears. -Found: When you break the clown statue in Circus Town. -Use: Track down the Earth pig in the Ranch Area to capture him. *R* -Note: A part of the Large-Pincered Long-Legged Turtle. -Found: After you get rid of the Turtle next to the water gate. <1/2-Spell of Wisdom> *B* -Note: Half of the Spell of Wisdom -Found: After Too Dark to See and Escaped Kujara -Use: First half makes door appear in Deep Forest. Once you have both halves it becomes Spell of Wisdom. *B* -Note: The spell that opens the door to the Tower of Wisdom. -Found: When you have both halves of Wisdom spell you get this. -Use: Makes door appear and open in Deep Forest. *R* -Note: A crab that's hard to find. -Found: Near a small waterfall in the Water Temple. Above the holy pedestal. -Use: Give to Rare item collector in Ranch Summit. *R* -Note: Translucent panel made from parts of an enemy. -Found: Bring Crystal to the Crystal Artisan to get the panel. -Use: Bring to mermaid stuck in the tank to get her out. *R* -Note: Part of a broken harp, the right side. -Found: Blue Treasure Chest near Mouse Temple. -Use: Gather all four harp parts to make the Mermaid's Harp. *R* -Note: Part of a broken harp, the left side. -Found: In room where mermaid was trapped. Doesnt' appear until you've talked to mermaid near Giant Fish. -Use: Gather all four harp parts to make the Mermaid's Harp. *R* -Note: Used to unlock White Treasure Chests. -Found: Man standing on red chest in Water Temple gives this to you. -Use: Just jump on a white chest! *R* -Note: Part of a broken harp, the part making the high sounds. -Found: In a white chest just next to the sad door in Water Temple. -Use: Gather all four parts to make the Mermaid's Harp. *R* -Note: Part of a broken harp, the part making the low sounds. -Found: Floating next to a small waterfall. Drop off from above to get. -Use: Gather all four parts to make Mermaid's Harp. -Note: Repaired harp made from four pieces. -Found: Gather all four pieces of the harp. -Use: Give to mermaid up by the sleeping fish. *B* -Note: The sculptor's ultimate work of art. -Found: Push the ice block into the Sculptor's place and come back after you've seen the Holy Pedestal. -Use: Use on the holy Pedestal to get the holy water to work. *R* -Note: A squid that's hard to find. -Found: In frozen water plan in Ranch Summit -Use: Give to Rare Collector *B* -Note: Used to carry holy water. -Found: Use bucket at Holy Water spigot in Water Temple. *R* -Note: A golden ornament patterned after the stars. -Found: Finish the second berry race in the Tiny Mouse's House. -Use: Collect other two golden items and all three special weapons to get golden powder. *B* -Note: Releases or restores Mini-sizing. -Found: Finish first berry race in Tiny Mouse's house. -Use: Use to turn Mini or back at any time. *B* -Note: Can fly through the Minitta Tunnel any number of times. -Found: Mouse in mouse hole right next to tunnel gives you it. -Use: Use to return to the tunnel at any time. *R* -Note: For capturing the Evil Water Pig when his gate appears. -Found: In Water Temple after you wake the fish and bring the Mystery Reflector. -Use: Track down the Water pig at Waterfall of the Heavens to capture her. *B* -Note: Used to fly whereever Tomba has been before. -Found: Douse the statue in Laughing Crying forest with Holy Water. -Use: Use when normal sized to fly anywhere any number of times. *B* -Note: Helps Tomba avoid being over-emotional. -Found: In laughing door in Pipe Area right above Trolley entrance. -Use: When laughing or crying this brings you back to normal state. *B* -Note: Releases or restores Taboo. -Found: After flying across from Holy Tree head down and enter the door. Must be in Taboo State to open. -Use: Use to toggle Taboo State. *R* -Note: A statue made of gold, shaped like the sun. -Found: After beating the second Trolley ride. -Use: Collect other two golden items and all three special weapons to get golden powder. *R* -Note: A statue made of gold, shaped like the moon. -Found: After washing ten sets of Kujara. -Use: Collect other two golden items and all three special weapons to get golden powder. *B* -Note: Protects Tomba from all damage. -Found: After getting Golden Sun, Golden Moon, Golden Star, Doka Pin, Glacier Boomerang and Torch Hammer, plus all five Pig Nose Panels head to the top of the water temple and head into the Golden Tower. *R* -Note: Wings of a Nishiki Bird. -Found: In Mouse Temple in Water Temple. -Use: If you've gotten both chicks and fed them chick food become mini and climb the tree in Fisherman's Town. <100-Year-Old Amulet> *R* -Note: Mysterious amulet found in the Water Temple. -Found: In back waterway in first are of Water Temple. Only found after restoring Tomba! data. -Use: Give to 100-year-old man behind Sad door in Water Temple *R* -Note: A large flower seed found at the ranch. -Found: Near the holy tree on the Ranch Area. Doesn't appear until you load old Tomba! data. -Use: Bring to lady standing next to flower bed to turn it into the Petit-Face Flower *R* -Note: A small flower with face grown from a large seed. -Found: Give Large Flower Seed to woman next to flower bed in Circus Town. -Use: Give to dwarf child in Ranch Area. *R* -Note: Mirror with no reflection. (not correct note) -Found: Push large block of ice found in Ranch Summit. -Use: Give to Witch Mizuno *B* -Note: A small clump of mud. -Found: Underneath the pipes in Pipe area. -Use: Use in washing machine to find Miner's Ring. *R* -Note: A precious ring lost by a miner. -Found: Use the small mud clump in the washing machine to get this. -Use: Give to miner near entrance of Coal-Mining Town. *R* -Note: A carnival favorite. -Found: Use Ice Pig Magic to turn enemies into Ice Candy. -Use: Gather thirty Ice Candy to give to man in Circus Town. -Note: A tiny flying pig that appears after bumping into a Pig Ball. -Found: Hit a Flying Pig from Fisherman's Town to turn it into this. -Use: Give this and the other four Tiny Pigs to man in Circus Town. -Note: A tiny flame pig that appears after bumping into a Pig Ball. -Found: Hit a Flame Pig from Pipe Area to turn it into this. -Use: Give this and the other four Tiny Pigs to man in Circus Town. -Note: A tiny Ice pig that appears after bumping into a Pig Ball. -Found: Hit a Ice Pig from Ranch Area to turn it into this. -Use: Give this and the other four Tiny Pigs to man in Circus Town. -Note: A tiny Ghost pig that appears after bumping into a Pig Ball. -Found: Hit a Ghost Pig from Donglin Forest to turn it into this. -Use: Give this and the other four Tiny Pigs to man in Circus Town. -Note: A tiny water pig that appears after bumping into a Pig Ball. -Found: Hit a Water Pig from Water Temple to turn it into this. -Use: Give this and the other four Tiny Pigs to man in Circus Town. *R* -Note: For capturing the Last Evil Pig. -Found: Talk to Kainen in ...??? after capturing the rest of the Evil Pigs. -Use: Use in room next to Kainen to capture last evil pig. -Note: Proof of friendship from Mizuno. -Found: Give Invisible Mirror to Mizuno. -Use: No use. You do get 100000 AP for recieving it though. -Note: Proof of friendship from the Dwarf. -Found: Give Petit-faced flower to the Dwarf. -Use: No use. You do get 100000 AP for recieving it though. -Note: Proof of friendship from Yan. -Found: Find Yan in Circus Town behind Laughing Door. -Use: No use. You do get 100000 AP for recieving it though. <100-year-old Man's Proof> -Note: Proof of friendship from 100-year-old Man. -Found: Give 100-Year-Old Amulet to 100-Year-Old Man behind Sad door in Water Temple. -Use: No use. You do get 100000 AP for recieving it though. *B* -Note: Can be used for either hot or cold water. -Found: Recieved from mermaid stuck in the Aquatic Plant after you've destroyed all ten smaller aquatic plants. -Use: Use anywhere you'd use the normal bucket for hot or cold water. ------------------------------ Miscelaneous ------------------------- Items that don't show up in Inventory: -Explanation: When collecting Kujara they are above your head instead of in your inventory. -Explanation: You get this from Charles and it makes your max life possible 16. However many extra 1/2 life potions you have are added into your health at this point. Locations of Half-pots of life: 1) Get from Starving Charles. 2) Get from Itching Charles. 3) ??? Red chest 4) ??? Red chest 5) ??? Red chest 6) Green chest right under ledge in Kujara's Ranch. 7) Found underneath the Pipes in Pipe Area (Squirrel Suit needed) 8) Found underneath the Pipes in Pipe Area (Squirrel Suit needed) 9) Found in Green chest on platform in Pipe Area 10) Found in Green Chest on top of platform in Waterfall of the Heavens 11) ??? Got one and forgot to write down 12) Green chest in air on very left hand side of The Forest Entrance 13) Blue chest underneath Witch Mizuno's Hidden House. 14) Green chest in Ranch Summit. Need grapple to get. 15) Green chest in ice in Ranch Summit 16) Blue chest in Ranch Area. High up chest. 17) Found inside large block in Ranch Summit. Use torch hammer. 18) Found in white chest above moving barrel area. Need grapple. 19) Found in Blue Chest atop Windmill in Waterfall of the Heavens 20) Found in Green Chest above swinging platforms in Waterfall of the Heavens. Need grapple to get to. 21) In white chest covered by large block in Ranch Summit. 22) 23 & 24) Full pot of life is found in Ranch Area. After getting the Squirrel suit and Fire Hammer smash the snow that is covering the trampoline near the first ladder. Then climb up the frozen pole near the beginning and jump around the little platforms that keep you from climbing all the way up. Once at the top fly across to the right until you land near the Sea Anemone on the ledge. There should be a little spiked worm that attacks here, hit him once to flip him on his back and throw him into the Anemone. The anemone will freeze so dethaw it with the flame hammer. Head further to the right and bash any piles of snow that get in your way and also wipe out the other enemy. Now climb all the way up and jump onto the rope at the top. You'll get encased in snow and start rolling down the hill. Hold right down the first two drops to keep from bouncing out of the snowball and let go after landing the second time. You should roll right off the edge and bounce off the trampoline right up into the clouds. Magic Gauge Pots: They increase your magic gauge. 1) In green chest above seesaw in Fisherman town. 2) In blue chest in pipe area 3) In white chest in Ranch Summit. Need Taboo state or Grapple to get. Water Plant Locations: 1) On the front path in Fisherman's Town 2) On the front path in Fisherman's Town 3) On the back path in Fisherman's Town 4) On the back path in Fisherman's Town 5) After the gap in Waterfall of the Heavens (where spoon was) 6) After the gap in Waterfall of the Heavens 7) Frozen in Ranch Summit 8) On ground near spikes in Deep Forest 9) Underneath ground just past Kokka sign. 10) Up next to the golden tower. Magic Flower Locations: 1) Right at the very beginning 2) Next to hot water lake in Pipe Area 3) Next to the hot spring in Ranch Summit. 4) Next to the statue itself. 5) On the ledge next to the holy water. Bugs: How to beat the Trolley Ride: This is a set of basic instructions to help you beat the trolley ride the second time. These will not automatcially make you beat it as even the second time I beat the trolley ride it took me 10-15 tries but instead is used as something to help you understand where speed is important and where it'll fling you off the track. Presumably this could be used on the first trolley ride also if you lower the speeds that I've written down. Also for the first trolley ride it's almost impossible to get around the second large turn (with the last seed of strength on it) without falling off or braking. Good Luck! Around the first turn just hold to the left. The second turn hold right and you will leave the track and land again and the second time right as you start to land switch to the other direction. If done right you will land and barely leave the track on that side. Almost immediatly you want to switch back right. If timed right you will keep from getting yellow sparks for a few seconds and then only get them for a short bit. Make a small correction around the next little 'S' and get ready for the big drop. Right before the big drop your speed will hover at around 115. Keep an eye on the screen which holding right the whole time down the drop until you land and start to tip right. Then keep holding right and look at your speed instead. Hold the brake until it reaches around 135 and let go. You should barely stay on the track and just level out when the trolley comes back down. Optimally your speed should be 119-122 over the jump. Any less and reset it. The next turn hold left around the turn and try and set it down as perfect as possible. If your speed is under 100 restart. Just weave these next few turns like normal and hope you launch over the next gap at around 98. Hold left through the long turn and try your best to weave through the rapid turns. If done right you will not get any sparks. Of course this isn't what you have to do as I've only gotten through here once with no sparks. Hold left through the long turn coming up to the next drop and once the track levels out hold right and watch your speed. If your speed just barely hits 145 and drops you'll be fine but if it holds at 145 for a split-second you will need to brake to keep from falling off the turn. Try to postpone the braking for as long as possible. You tend to fall right after the last seed appears on the screen. Then again if that seed isn't there mail me as to how you got that damn thing. The next large turn is simple and on the last one just try to land as fast as possible without bouncing up the other side. My best time (and first time I went under 1:10:00 is 1:09:63. Enjoy.